Players Can't Stop Smashing Everything in Donkey Kong Bananza's Destructible World
Donkey Kong Bananza gives players an unprecedented level of freedom to destroy the environment, and it turns out that freedom is irresistibly fun – maybe too fun. In the first few days since release, player communities and social media have been abuzz about how Bananza's fully destructible voxel world is affecting their play style. Much of the game's underground setting is constructed from tiny 3D blocks that can be punched, broken, and cleared away, and DK can crumble this merry world with the abandon of a toddler playing with its food.
The result? Many players admit they've gotten completely sidetracked spending hours gleefully smashing every bit of terrain they can, turning levels into Swiss cheese instead of progressing the story. Bananza effectively lets you "dig wherever you want", and some fans are taking that to its logical extreme by trying to destroy every destroyable block in sight.
The Completionist's Dilemma
On Reddit and other forums, players are sharing humorous anecdotes about this compulsive demolition. One tongue-in-cheek post contrasted two playstyles: "You play the game as intended at a normal pace," the user writes. "I spend hours removing every pixel of destructible terrain... We are not the same." Another player confessed that they "still aren't out of the first area" because they've been so busy clearing it out completely.
Indeed, the opening stage of Donkey Kong Bananza places DK in an underground mine zone, which for many of us was a quick tutorial area. But for a determined subset of players, that mine became a multi-hour excavation project. Some even shared screenshots of the starting area absolutely wiped clean of all rocks and dirt, reduced to an empty cavernous shell. If there were an achievement for "most thorough demolition," these folks would surely unlock it.
Why the Obsession?
Why are players so compelled to smash everything? Part of it is Bananza's design: The game is filled with collectibles and secrets (bananas, fossils, treasure chests, etc.), many of which are hidden in the terrain. Knowing that Bananza randomly generates goodies like chests in the environment, some completionists feel the need to break every block to avoid missing anything.
One player admitted, "I can't even enjoy it yet as I feel the need to smash everything… It's the same reason I struggle with open world games. I get overwhelmed with having to do everything and then stop playing." This almost-obsessive approach means progress can be very slow for these players. For example, a user reported that by the time they finally moved on from the first major layer (the Lagoon Layer), they had amassed 33,000 gold, 500 Banandium Chips, all the bananas and fossils in that area, and had smashed ~690,000 cubic meters of terrain in the process.
Those numbers are both impressive and a little alarming – clearly, Bananza's world encourages a thorough approach!
The OCD Factor
There's a running joke that Bananza might trigger players' OCD (obsessive-compulsive tendencies) – and in fact, several self-identified OCD gamers commented that the game is a bit of a guilty pleasure in that regard. The urge to leave no voxel un-smashed can be hard to resist. "This game is a mind f*** for OCD," one person quipped, noting that they feel compelled to methodically erase every chunk of terrain.
Of course, not everyone playing this way actually has a clinical condition; for many it's just a facetious way to describe how addictive the destruction can be. Bananza taps into that completionist brain itch – when you see a crumbling wall, why not punch it into dust just to see what's behind it? And then you punch the next wall, and the next… until an hour has passed and you've forgotten what objective you were supposed to be doing.
Nintendo's Satisfying Design
The game's developers anticipated that players would love demolishing stuff, but even they might be surprised by just how far some are taking it. Nintendo put a ton of effort into making the act of smashing things feel viscerally satisfying, from the physics to the sound effects. In a developer interview, Audio Director Naoto Kubo explained that they "poured a lot of effort into the sound effects to make the sense of destruction feel satisfying and responsive."
They recorded real-life smashing noises (using techniques called Foley) and programmed subtle variations so that breaking rocks never gets too repetitive or grating on the ears. The result is that busting up Bananza's voxel world is extremely gratifying – the audio-visual feedback almost rewards you for every punch. It's no wonder players are indulging in a bit of excess demolition. One could say the game is too successful at making destruction fun.
Built-in Safeguards
To be fair, Donkey Kong Bananza does impose some gentle limits to prevent players from completely breaking the game or their sanity. Key story items or pathways might reside on indestructible metal platforms, for instance, ensuring you can't accidentally destroy something you need. There are also friendly NPCs that encourage you to move along (or conveniently regenerate if you try to obliterate them).
Plus, if you do somehow dig yourself into a literal hole, the game provides ways to climb or teleport out. In fact, some players eventually realize they can reset a level's terrain if they want a fresh start, or simply move on once they've had their fill of mindless smashing.
The Community Rallying Cry
Still, the early community sentiment is clear: "DK SMASH!" has become a sort of unofficial rallying cry. Donkey Kong Bananza's fully destructible world is empowering players to play the game in wildly different ways – whether blazing through levels or turning each stage into a construction-site cleanup. As one fan humorously summarized the phenomenon, "Looks like you don't need a trophy system to encourage players to be completely OCD" in a game like this.
Nintendo has delivered a sandbox where destruction is the game, and many are loving every moment of it – even if it means hardly making any story progress. So if you find yourself three hours into Bananza still happily punching the same cavern wall… don't worry, you're not alone. Just remember, there are bananas to collect out there – eventually!